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Hunting Together RPG Mage Guide: Role, Spells and Stats

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The Mage is Hunting Together RPG's long-range caster with fire, ice and lightning AoE spells. See the role it fills, where it sits in the job list, and why INT and AGI are its stat priorities.

Quick answer

The Mage is Hunting Together RPG's long-range area caster: it fights with fire, ice and lightning AoE spells, and its primary stat priorities are INT and AGI.

  • Job list label: Ranged area magic in the Change Job window
  • Primary stats: INT and AGI
  • Class context: one of six classes on the RonB Games map, each with its own combat range, survival profile and stat focus

What role the Mage fills

The Mage is the ranged area-damage job. In the Change Job window, its row is tagged Ranged area magic, and the class description expands that label into a long-range caster that uses fire, ice and lightning AoE spells. AoE means area of effect: the spell covers an area instead of resolving against a single target, which is why the role is described as area magic rather than single-target casting.

That combination sets the Mage's place in a fight. It attacks from long range rather than from melee, and its damage comes from fire, ice and lightning spells. Those three elements are the spell types named for the class, so the Mage is an elemental caster first. The job label is also the quickest way to recognize it when you are scanning the Change Job list.

The class choice matters from the start. On the RonB Games map, a new character picks from six distinct classes, and each has its own combat range, survival profile and stat focus. The Mage's documented range is long, and its documented stat focus is the INT and AGI pair below, so selecting Mage is a decision about how you want to fight rather than just a cosmetic label.

Which stats a Mage should prioritize

The Mage's class entry lists INT and AGI as its primary stat priorities. If you are deciding which stats to favor on this class, those are the two the class information puts first; the entry presents them together as the Mage's priority pair rather than naming one stat on its own.

That pair is also part of how the Mage is set apart from the other five classes at character creation. Each class has its own stat focus, so INT and AGI are part of the Mage's identity in the same way the other classes have their own focus. When you compare classes or plan a build, use INT and AGI as the Mage's starting point; the stats and build guide is the place to take that further.

Where the Mage appears in the job and class lists

Hunting Together RPG calls these choices jobs in the Change Job window, while beginner material calls them classes. The Mage is listed in the base job list alongside the other base jobs, with the Ranged area magic tag next to its name. That is the label to look for if you are checking the window rather than a written class table.

The same window has a Special Jobs column that lists Alchemist and Samurai, with further locked slots labelled Coming soon. The Mage sits in the base list rather than that special column, so treat it as one of the standard starting jobs rather than a special job.

Each job row in that window also carries a level badge. On a reviewed maxed account, every row showed Lv.99, including the Mage row. That example shows the Mage being tracked like the other base jobs on a fully developed account; it is one account's state, not a rule about how quickly the Mage levels or what its level should look like when you check.

Choosing the Mage for your character

If you want a class that stays at range and covers an area with elemental damage, the Mage's documented role matches that. If you would rather play a different role, the same six-class list contains the other base jobs, and the classes overview and best class comparison look at those alternatives side by side.

If you are already on another job and want to review the job system, the how to change class guide follows that topic. The simple decision rule is in the class data itself: pick the Mage when you want ranged area magic built around INT and AGI, and pick something else when you want a different combat range or stat focus.