How to Create or Join a Party and Share EXP in Hunting Together RPG
Form a six-player party in Hunting Together RPG, invite friends from the server list, switch EXP distribution to share, and understand party EXP across level gaps.
Quick answer
A party holds up to six players. Open the party menu on the left, select the create-party button at the bottom right of the party area, find your friend in the server-player list on the right and select Invite beside their name, then have them accept. Once the group is together, open the party panel, select Manage, and change the EXP distribution setting to share. The official game page states that party EXP is shared at any level gap.
- The invited friend must join the same server first, or their name will not appear in the server-player list.
- EXP distribution is a mode you set to share in the party panel; choose it explicitly when the goal is to level together.
- The party menu lists an EXP and drop-chance bonus of +2% per person, so a full 6/6 party displays EXP +12%.
Sharing leveling EXP is a mode you set yourself: choose share before you head out rather than assuming the group is already set up for it.
Create a party and invite a friend
A Hunting Together party holds up to six players, so you can fill a full hunting group from the start. Creating one is a short sequence in the party menu:
- Open the party menu on the left side of the screen.
- Select the create-party button at the bottom right of the party area.
- Find your friend in the server-player list on the right and select Invite beside their name.
- Have your friend accept the invitation.
- Check the member list on the left to confirm who joined.
It shows players on your current server, so a friend has to join the same server before you can invite them — otherwise their name simply is not there to click. If someone else is putting the group together, you do not need to create anything: accept their invitation and you join their party instead.
Set EXP distribution to share
Being in the same party is only half of the leveling setup. Once you are in a party, the EXP mode is a setting you change in the party settings:
- Open the party panel and select Manage.
- Find the EXP distribution setting at the bottom left.
- Change the mode to share, then hunt together to share leveling EXP.
The party panel is also the group's status view: during a hunt it shows teammates' classes and health bars, which is how you keep track of who is where in the fight. Manage is the same menu that holds the item distribution settings, and for the party leader it also includes options to transfer leadership or remove members. If your group cares about how drops are handled, that item distribution setting is the one to open — see the party loot sharing guide for how party drops are handled between members.
How party EXP works across level gaps
Two separate questions sit behind this.
The first is whether EXP is shared at all when levels differ. The official game page answers that directly in its FAQ about playing with higher-level friends: yes, party EXP is shared at any level gap. Nothing in that answer sets a limit on how far apart the levels can be, so a much lower-level friend can group up and still share party EXP.
The second question is the bonus the party earns. The party menu lists an EXP and drop-chance bonus of +2% per person, so a full six-player party displays EXP +12%. That value is readable straight from the party menu, which is the simplest way to check what your current group is getting.
A third-party progression guide adds a wrinkle to that bonus. It reports that if the level gap between party members exceeds 10 levels, the party experience bonus drops by 1.5% to 5% per level, up to a maximum 30% reduction. That is a fan-guide report rather than a statement from the official page, and it describes a reduction to the bonus, not an end to EXP sharing. The two statements fit together: sharing continues across any gap, while the extra percentage a party earns can shrink as the level gap widens. If you are leveling a low-level friend, keeping the gap inside ten levels avoids that reported reduction.
What a party lets you do together
Grouping is not only about EXP. Party members can hunt together and take down bosses together, and the class mix matters for those fights. For boss hunts, a Swordsman is a strong frontline choice and a Cleric provides healing and revival; the remaining spots can go to Thief, Archer, or Mage according to the damage the group needs. That is a starting shape for a boss party rather than a requirement for ordinary hunting.
Parties also feed quest progress. With the relevant hunting quest accepted and its level requirement met, party members who attack the matching target can also advance the same quest's kill count. A shared hunt can therefore move several players' quests at once — provided each of them has taken that quest, meets its level requirement, and is hitting the right monster.
If you want to take the party into harder content, the bosses guide covers the fights themselves, the classes guide covers the kits behind those role suggestions, and the leveling guide covers what to do with the EXP once it is flowing.
Related Guides
Classic vs Share Loot
Compare Classic loot for the highest-damage player with Share, which rotates item drops among party members.
Leveling and Party EXP
Set party EXP sharing, use the per-member bonus within a 10-level window, and follow level-tiered hunting zones from the forest onward.
Bosses and the Level 25 Gate
Meet the Gorilla King at the Level 25 Boss Gate, see what it blocks and opens, and how class roles prepare a party.
