Hunting Together RPG Classes
Pick a class that fits how you want to fight, then follow builds, skills and switch rules as your roster grows.
Articles and Guides
Best Class for Every Playstyle
Compare every base class by how it handles solo leveling, boss hunts, Gold farming and healing, with the stats behind each pick.
Read moreAll 8 Classes and Their Roles
See what each of the eight jobs is built to do in combat, in a party or as support, from Swordsman to Alchemist.
Read moreStats and Build Priorities
Learn which stats each class should prioritize and how to keep a build consistent when gear, rerolls and party roles change.
Read moreHow to Change Class
Use the Change Job window, understand why a new class starts at level 1, and learn how level 99 passives stay available.
Read moreSkills, Passives and Extra
Review documented class abilities and combat roles, plus how the level 99 Extra system turns maxed classes into six equippable passives.
Read moreEquip Extra Passives
Equip passives from a level-99 class through the Extra interface, see the six-slot limit, and learn where each passive comes from.
Read moreClass Levels After Switching
Understand why every class keeps its own level, what a class switch does to it, and how passives carry over to Extra.
Read moreMage Role, Spells and Stats
Play the long-range caster: see its fire, ice and lightning AoE spells, party role, and why INT and AGI lead its stats.
Read moreWhere to Find the Alchemist
Find Alchemist in the Change Job window's Special Jobs column, alongside Samurai and ahead of locked Coming soon slots.
Read more