How to Turn Auto Battle On and Off in Hunting Together RPG
Hunting Together's Auto Battle is set up from the gear menu beside the sword button: choose target monsters, range, movement, pickup filters, skills and supplies, then switch it on — and off before you dodge.
Quick answer
Open the auto-attack settings panel with the small gear beside the sword-shaped Auto Battle button at the bottom of the screen, configure the settings for the current hunting spot, then enable the main Auto Battle switch and close the menu. Turn Auto Battle off again before you move to dodge.
- Range slider: 20 to 150.
- Stop early: switch Auto Battle off before a dodge, not during one.
Auto Battle in Hunting Together is a built-in behaviour rather than a separate mode you unlock. It takes over pursuit and combat, but it only does what you configure: which monsters to fight, where to move, what to pick up, and which skills and supplies to use. All of those controls sit in the auto-attack settings panel, which opens from the small gear beside the sword-shaped Auto Battle button at the bottom of the screen. The source advice that accompanies the feature is to match these settings to your hunting spot before starting combat, so treat Auto Battle as a setup you review rather than a configuration you set once and forget across every area.
Start Auto Battle in this order
Checklist
- Open the gear menu
Click the small gear beside the sword-shaped Auto Battle button at the bottom of the screen.
- Check your targets
In the current area's target list, check the monsters you want to fight and uncheck the ones you don't; the select-all and clear controls change the list quickly.
- Choose range and movement
Set the distance slider, then pick the movement option that suits the spot.
- Configure pickup, skills and supplies
Enable automatic pickup and its filters, tick the skills automatic combat should use and drag them into casting order, then set recovery potions and boost items.
- Enable the switch and close the menu
Turn on the main Auto Battle switch, then close the panel to begin automatic pursuit and combat.
The order is not arbitrary. The skill checkboxes decide which skills automatic combat may use, so arranging the icons only makes sense after the enabled list is right. Consumables have to be in your inventory before potion or boost settings can do anything with them. And closing the menu is part of starting, not an afterthought: the switch is enabled inside the panel, and automatic pursuit and combat begin once you close it.
Free movement or a fixed position
The range slider runs from 20 to 150 and sets the size of the targeting radius drawn around your character. Whether that circle follows you is decided separately, by the movement buttons beneath the slider.
Comparison
| Movement option | What your character does | When it fits |
|---|---|---|
| Free movement (left), also described as Roam and Fight | The range circle moves with your character, and your character wanders across the map after targets. | Moving through an area while fighting selected targets along the way. |
| Fixed position (right), also described as Position | Your character pursues enemies around the set position and returns after each pursuit, and is automatically returned to the centre if pushed outside the area. | Hunting around one spot without drifting away from it. |
The ground range circle has its own display toggle, so you can switch the ring on while you adjust the slider and hide it independently once the setup is right. Pick the movement mode by how you actually intend to hunt: if you plan to walk through the area and fight what you meet, the circle needs to travel with you; if you are working one camp, a fixed position keeps the fight centred and brings your character back when something knocks it out of bounds.
Choosing which monsters Auto Battle will fight
Monster Selection toggles targeting for specific monster types in your current zone. Leader-type monsters, Mini-Bosses and standard bosses can each be enabled or disabled independently, so you can leave boss-type targets switched off while you clear regular monsters, or turn a category on deliberately when you want it. Because this list describes the current area's monsters, re-check it whenever you move to a new hunting spot instead of assuming your previous selection still means the same thing. If you want the full picture of what those special targets involve, the bosses guide covers the encounters themselves, while auto battle targets goes deeper on the target controls.
Pickup filters
Automatic pickup can be enabled in the same panel, with categories for equipment, cards, potions, materials and gold. Equipment also has five quality filters — gray, green, blue, purple and orange — and a checked quality remains eligible for pickup, which makes the checked set effectively the list of what you are willing to collect. The category checkboxes and the quality checkboxes are separate decisions: you can keep picking up materials, cards, potions and gold while narrowing which equipment tiers are worth the inventory space. The auto pickup settings page covers the filters in more detail, and monster drops explains where the different item types come from.
Skills and casting order
In the skill row near the bottom of Auto Battle settings, check each skill you want automatic combat to use, then drag the skill icons into your preferred casting order. The two controls do different jobs: the checkboxes decide which skills are enabled, and the icon order sets the order they are cast in. Set the enabled list first and arrange the icons second, because ordering a skill you have not enabled achieves nothing. Auto skill settings and skills and passives cover the individual skills themselves.
Potions and boosts
Keep the consumables you want Auto Battle to use in your inventory. Recovery potions and buff items use separate settings and different triggers, so configuring one does not configure the other. Recovery-potion settings open from the gear beside the bottom potion bar, and recovery supplies follow percentage thresholds; the wiki gives below 50% for the red potion and below 30% for the blue potion as an example, and notes those are example thresholds rather than required settings. Boost Items, found in the sword-button gear menu, let you check items to renew automatically when their effects expire. The options include ASPD I, ASPD II, ASPD III, EXP and Drop, and selecting EXP or Drop enables automatic reuse of the corresponding buff item when its buff ends. If you are still choosing what to carry, the potions guide covers supply choices.
Turn Auto Battle off before you move
The reason to plan the switch-off in advance is pursuit. Automatic pursuit can pull your character back toward an enemy while you are trying to escape an attack, so a dodge you begin with Auto Battle still running can be undone by your own character walking back into the attack you just left. Turn Auto Battle off before moving to safety, and treat that as especially important when a boss mechanic requires you to hold a particular position. Turn Auto Battle off before you move to safety, and start it again once you are clear and ready to resume hunting.
Because the settings are meant to match the spot, the same habit applies at the other end of a hunt: after moving to a new area or switching what you are farming, open the gear menu again and look at the target list, the range and movement choice, and the pickup filters before you restart. Those are the parts most tied to where you are standing, and they are also the easiest to leave stale. If you are still learning the surrounding systems, the beginner guide puts Auto Battle in context.
Related Guides
Choose Auto Battle Targets
Uncheck unwanted monsters in the current area's target list, adjust range and movement, then hunt only the targets you chose.
Auto Skill Cast Order
Choose which skills Auto Battle casts, set their casting order, and automate recovery potions and buff item renewal.
Auto Pickup and Filters
Find automatic pickup inside Auto Battle, switch it on, choose item categories and set the five equipment quality filters.
Where to Hunt Each Monster
Find monsters by level band, from starting forest rabbits and low-level beasts to elemental maps and Halloween Pumpkin Spiders.
