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Hunting Together RPG Auto Pickup Settings: Turn It On and Filter Drops

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Where automatic pickup lives in Auto Battle, how to switch it on, which item categories to tick and how the five equipment quality filters control what you collect.

Quick answer

Automatic pickup is not a separate loot screen: it is a setting inside the Auto Battle menu — the small gear beside the sword-shaped Auto Battle button at the bottom of the screen opens the panel where you switch it on and set the filters.

  • The five item categories are equipment, cards, potions, materials and gold — only the categories left ticked are collected.
  • Equipment is the only category with an extra filter layer: five quality checkboxes for gray, green, blue, purple and orange gear.
  • The main Auto Battle switch must be on and the menu closed for the configured pickup to begin; enabling that switch is what starts the hunt.
  1. Click the small gear beside the sword-shaped Auto Battle button at the bottom of the screen to open the Auto Battle settings.
  2. Turn on automatic pickup.
  3. Tick the item categories to collect. Unticked categories are not collected.
  4. If equipment is one of them, tick the equipment qualities you still want. A checked quality stays eligible for pickup.
  5. Enable the main Auto Battle switch and close the menu. That switch starts automatic pursuit and combat, and the pickup you configured begins with the hunt.

Where the pickup controls sit

The pickup controls are part of the same Auto Battle settings panel that holds the target list, range and movement mode, skill order and supplies. That sharing matters for the order of operations: configuring filters does nothing by itself. The main switch in that menu starts automatic pursuit and combat, and enabling it and closing the menu is how the hunt — and any pickup you set up — begins.

In practice, the gear button is the entry point for the whole hunt setup. You open it, set what you are fighting, where you are fighting it and what the game should collect, then close the panel with the switch on. When you want to change the filter later, the same menu is where the pickup options live, so it is worth remembering that the gear beside the sword button is the shortcut to them.

Choosing item categories

The pickup filter offers five item categories: equipment, cards, potions, materials and gold. They work as plain checkboxes — only checked categories are collected. A category you leave unticked is not collected. Cards refers to monster cards, and gold covers currency; equipment is gear, and it is the only category that has an extra layer of filtering below it.

That separation is the reason you can tune one part of your loot without disturbing the rest. Turning off potions, for example, does not affect how equipment is handled, and accepting every material and every monster card does not force you to accept every piece of gear that drops.

How the equipment quality filters work

Equipment has five quality filters: gray, green, blue, purple and orange. Each one is a checkbox, and a checked quality remains eligible for pickup, so the set of qualities you leave checked decides which gear the game collects for you. Unticking the lower qualities is what stops that band of equipment from being picked up.

Because this filter applies only to equipment, it does not touch the other categories. Unchecking gray, green and blue reduces the lower-quality gear you collect without requiring you to turn off materials, cards, potions or gold — those continue according to their own category checkboxes. This is the single most useful distinction on the screen: the quality row is not a global rarity filter, it is an equipment-only filter sitting underneath an equipment checkbox that must also be on.

Two setups and when each fits

FilterCollect everythingPurple and orange equipment only
Item categoriesAll five checkedChosen separately from the quality filter
Gray equipmentCheckedUnchecked
Green equipmentCheckedUnchecked
Blue equipmentCheckedUnchecked
Purple equipmentCheckedChecked
Orange equipmentCheckedChecked

Collect everything means all five item categories and all five equipment qualities are ticked. This suits hunts where you want materials, supplies and lower-quality equipment as well as rarer drops, because nothing is being filtered out before it reaches you.

Purple and orange equipment only keeps equipment checked, unchecks gray, green and blue, and leaves purple and orange checked. The other item categories are chosen separately, which is what makes this setup worth using: it cuts down on lower-quality gear without turning off materials, cards, potions or gold. You keep collecting the supplies you need while the gear stream thins out to the qualities you actually care about.

Collecting all tiers and merchant money

Filtering pickups by rarity tier is optional. Collecting all tiers is the alternative the setting offers for earning extra cash through money-making at town merchant shops, while filtering by rarity trims the lower-quality gear that reaches you. The choice comes down to what you are doing with the drops: if the goal is extra cash through the town merchants, leaving the tiers open keeps a wider spread of drops coming in; if you would rather not carry the lower-quality gear at all, the purple-and-orange setup is the leaner version.

Before you close the menu

  • Automatic pickup is switched on.
  • Every category you want is ticked; anything unticked is ignored.
  • The equipment qualities are set deliberately, remembering that the row only applies to equipment.
  • The main Auto Battle switch is on and the menu is closed, which is what actually starts the hunt.

If something you expected is not being collected, check its category checkbox first. If the missing items are equipment specifically, check the quality ticks — a gear quality left unchecked is not picked up even while equipment as a category is enabled.

For the rest of the hunt setup, the auto battle guide covers the surrounding settings, and the auto skill settings page handles the skill side of the same panel. If you are tuning filters to chase particular loot, the monster drops and monster cards guide explain what different monsters leave behind, and gold farming puts the merchant cash angle in context.