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Hunting Together RPG Equipment Tiers: The Gear Tier I-V List

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Hunting Together RPG's current developer description lists Gear Tier I-V as a feature. Here is the supported five-tier range, what the description leaves undefined, and the older 6-class copies without it.

Quick answer

Hunting Together RPG lists five gear tiers, numbered with Roman numerals: Gear Tier I through Gear Tier V. The range appears as Gear Tier I-V in the developer's description dated 2026-10-25. The description names the range but does not explain what changes from one tier to the next.

  • The tier line sits in a feature list that also names 8 classes, refining, monster cards, auto-hunt and pets.
  • Tier I-V is the latest developer-stated range; older copies in the same description history list 6 classes and no gear-tier line.
  • The numerals give an order, but the description does not say that a higher numeral means stronger gear.

The five tiers Hunting Together RPG lists

The developer's game description includes gear tiers in its feature list. In the version dated 2026-10-25, the tier entry sits alongside 8 classes, refining, monster cards, auto-hunt and pets, and it is written as Gear Tier I-V. The hyphen reads as a span, so the entry names five tiers rather than one: I, II, III, IV and V.

That single feature line is everything the description says about tiers. It establishes that the game advertises a tiered gear system and fixes the two ends of the range. It does not label any tier individually or give an example item for one, so there is no tier-by-tier description to work from.

What a tier means: the supported reading

Taken literally, a tier is a label within a five-step range applied to gear. The order is visible because the numerals run from I to V, but the description does not define what that order measures. It does not say whether Tier V gear is stronger than Tier I gear, what the tiers are called beyond their numerals, or how a piece of gear moves from one tier to another.

This is where most tier questions meet an open edge. Advice that presents I-V as a simple power ladder goes beyond what the developer description states; it may turn out to be correct, but the description itself does not confirm it. Until the game or a more detailed source shows what changes with a tier, I-V is best treated as the game's advertised tier span rather than a documented stat scale.

Why the range is the latest version, not a long-standing feature

The Gear Tier I-V entry does not appear in every copy of the description. Older copies in the same description history list 6 classes and have no gear-tier line in their feature lists. The 8-class feature list carrying Gear Tier I-V belongs to the 2026-10-25 description. That makes I-V the developer's latest stated tier range rather than an entry that has always been advertised.

The practical consequence is worth remembering when you compare write-ups. If you find a description of the game that lists 6 classes and no gear tiers, it matches an older copy of the description rather than a different rule set. Descriptions that pair 8 classes with Gear Tier I-V are quoting the newer version.

How tiers sit beside refining, monster cards and other systems

Tiers are not the only gear-related item in that feature list. Refining, monster cards, auto-hunt and pets are named in the same line, and the description does not describe any of them as connected to gear tiers. It simply lists them as separate features, so the tier range should not be read as a refining step, a monster-card requirement or part of the auto-hunt and pet systems.

For the wider gear picture, the equipment guide covers equipment as a topic, while the refining guide and monster cards guide go into the two systems named next to tiers. Players deciding where to begin may want the beginner guide first, then return to the tier question once the game itself has shown how tiers behave.